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Choose from 19 professionally-prepared Pathfinder 2E campaigns. From epic multi-part adventure paths to exciting one-shots, there's an adventure for every play style.

19 Available Now
All Experience Levels
Foundry VTT Ready

Adventure Paths

Multi-part epic campaigns that take characters on extended journeys

Shades of Blood
Levels 1-10
Available
Adventure Path 3 Parts

Shades of Blood

Recruited as research assistants in anticipation of a rare celestial event, the PCs arrive on a remote island in the remnants of Azlant. While there, a column of shadow erupts from the sea and washes across the sky dimming the sun and unleashing shadowy monsters. Investigating the dangerous anomaly, the PCs discover a ruined Azlanti prison inhabited by vampires and learn that the column of shadow was only a test run for an ancient vampire planning to use Azlanti magical technology to blot out the sky, shielding the dangers of the sun so they can escape their island prison and reunite with their lover from the times before Earthfall.

Vampires Azlant Horror +2 more
3-4 hours
4-6 players
Spore War
Levels 11-20
Available
Adventure Path 3 Parts

Spore War

The demon Treerazer has long lurked in the wretched expanse of Tanglebriar, just south of the elven nation of Kyonin. Long ago, he tried to claim the nation as his own, but the elves pushed back and contained him. Today, many believe Treerazer to be exiled, trapped, imprisoned, or simply cowardly hunkering down in the swamp, afraid to attract attention or to trigger elven wrath once more. Those who believe this are about to learn just how dangerously wrong they are.

High Level Demons Elves +3 more
3-4 hours
4-6 players
Triumph of the Tusk
Levels 3-14
Available
Adventure Path 3 Parts

Triumph of the Tusk

For ages, the orcs of Belkzen have been marginalized, subjugated, and vilified, relegated to the rocky northern wastes. Yet in recent battles waged against their undead nemeses, orcs showed the world that they have a common enemy—the evil lich-lord known as the Whispering Tyrant. Now, openminded leaders like Ardax the White-Hair have initiated a grand diplomatic campaign to bury old grudges and forge alliances across the continent. There are few takers.

Orcs Diplomacy Belkzen +2 more
3-4 hours
4-6 players
Wardens of Wildwood
Levels 5-13
Available
Adventure Path 6 Parts

Wardens of Wildwood

As the fledgling nation of Taldor grew over millennia, it picked away at the surrounding wilderness, felling valuable trees while riling the beasts, fey, and other inhabitants into generations of cyclical violence. Only millennia later did Taldor and the forest's eminent druids of the Wildwood Lodge negotiate lasting peace with the Treaty of the Wildwood. Even so, the forest remains a realm besieged by civilization. As forest-dwellers gather for the annual Greenwood Gala, the election of Lodge leadership, and the renewal of the treaty, there's an opportunity to resolve old grudges—and as much potential to spark war.

Nature Druids Forest +3 more
3-4 hours
4-6 players
Seven Dooms for Sandpoint
Levels 4-11
Available
Adventure Path 3 Parts

Seven Dooms for Sandpoint

The town of Sandpoint has seen more than its fair share of danger and trouble over the years, including harrowing fires, prolific serial killers, goblin raids, and attacks by giants and dragons, but what faces the so-called Light of the Lost Coast now is its greatest threat yet! Something sinister has been manipulating events all along, and now a new band of heroes must step in to save this legendary small town from seven deadly dooms!

Sandpoint Classic Location Mystery +2 more
3-4 hours
4-6 players
Season of Ghosts
Levels 1-13
Available
Adventure Path 4 Parts

Season of Ghosts

Something strange is happening to your hometown of Willowshore! Nestled on the banks of a river winding through the legendary Specterwood in Tian Xia's haunted land of Shenmen, the people of Willowshore are no strangers to supernatural threat, but the danger that comes to town on the first day of summer is unlike anything you've ever seen before. Over the four seasons to come, you and your fellow home-grown heroes must face evil spirits, sinister fiends, and frightening curses, lest the town of Willowshore succumb to the Season of Ghosts!

Ghosts Seasons Hometown +3 more
3-4 hours
4-6 players
Stolen Fate
Levels 11-20
Available
Adventure Path 3 Parts

Stolen Fate

Not even destiny itself is safe when powerful forces seek to seize control of the future, and now it falls to a band of heroes selected by the power of a magical Harrow deck to step in and ensure that fate is not stolen from the world! Already noteworthy in their own right, this new band of adventurers finds themselves quickly swept up in a race to gather and control the scattered cards of a powerful, mysterious artifact tied to the destinies of all who live on Golarion. It's a race that must be won, for to lose means all possible futures fade save for one—a stolen fate meant to bring power to a very select few and leave the rest of reality in ruin!

High Level Artifact Reality +3 more
3-4 hours
4-6 players
Gatewalkers
Levels 1-8
Available
Adventure Path 3 Parts

Gatewalkers

After they walked through that glowing gateway, nothing was ever the same. A band of characters become paranormal investigators in order to figure out the cause of a global amnesic episode. Their quest takes them to lands near, far, and outside of this reality altogether. Along the way, the characters meet fellow "gatewalkers," defeat alien monsters, and explore strange realms also touched by the so-called Missing Moment. And when it comes time to learn the grim truth of what happened to them on that fated summer night, what then?

Mystery Planar Amnesia +3 more
3-4 hours
4-6 players

Standalone Adventures

(Slightly) smaller adventures, but still good for quite a few sessions

Prey for Death
Levels 14-14
Available

Prey for Death

The Red Mantis assassins are known and feared throughout the world for their relentless devotion to the task of murder. Those slain by these assassins tend to stay dead, but those who have rightfully come to rule need not fear them. In this adventure, the players take on the roles of a group of assassins, favored agents of the ruler of the Red Mantis, sent on a dangerous mission to assassinate an upstart whose warmongering actions have finally attracted the wrong kind of attention!

High Level Assassins Red Mantis +3 more
3-4 hours
4-6 players

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