Wardens of Wildwood
As the fledgling nation of Taldor grew over millennia, it picked away at the surrounding wilderness, felling valuable trees while riling the beasts, fey, and other inhabitants into generations of cyclical violence. Only millennia later did Taldor and the forest's eminent druids of the Wildwood Lodge negotiate lasting peace with the Treaty of the Wildwood. Even so, the forest remains a realm besieged by civilization. As forest-dwellers gather for the annual Greenwood Gala, the election of Lodge leadership, and the renewal of the treaty, there's an opportunity to resolve old grudges—and as much potential to spark war.
Overview
Wardens of Wildwood is an immersive nature-focused adventure path set in the ancient Wildwood forest. As the forest faces increasing threats from civilization’s expansion during crucial treaty renewal ceremonies, you’ll serve as protectors of this sacred realm. Navigate the delicate balance between nature and civilization, face fey politics, and defend the Wildwood from forces that seek to exploit or destroy it.
What to Expect
- Nature & Wilderness: Deep exploration of ancient forests
- Environmental Themes: Civilization vs. nature conflicts
- Fey Encounters: Interact with fey courts and creatures
- Treaty Politics: Navigate diplomatic negotiations
- Druidic Magic: Strong connection to primal forces
- Forest Guardianship: Protect the Wildwood from multiple threats
Perfect For
This campaign is ideal for players who enjoy:
- Nature-themed adventures and wilderness exploration
- Playing druids, rangers, or nature-focused characters
- Environmental storytelling and themes
- Fey lore and encounters
- Political intrigue with ecological stakes
- Longer campaign arcs (6 parts)
Campaign Structure
The adventure unfolds across six interconnected books:
- Part 1 (Levels 5-6) - Introduction to the Wildwood and treaty ceremonies
- Part 2 (Levels 6-7) - First major threats emerge
- Part 3 (Levels 8-9) - Deeper into fey politics and forest secrets
- Part 4 (Levels 9-10) - Escalating conflicts
- Part 5 (Levels 11-12) - Crisis point for the Wildwood
- Part 6 (Levels 12-13) - Final defense and resolution
What Makes This Campaign Special
- Substantial 6-part adventure path
- Strong environmental and nature themes
- Rich fey lore and encounters
- Balance between combat and diplomacy
- Explores civilization vs. nature conflicts thoughtfully
- Beautiful forest settings and wilderness locations
- Meaningful choices affecting the Wildwood’s future
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