Shades of Blood
Recruited as research assistants in anticipation of a rare celestial event, the PCs arrive on a remote island in the remnants of Azlant. While there, a column of shadow erupts from the sea and washes across the sky dimming the sun and unleashing shadowy monsters. Investigating the dangerous anomaly, the PCs discover a ruined Azlanti prison inhabited by vampires and learn that the column of shadow was only a test run for an ancient vampire planning to use Azlanti magical technology to blot out the sky, shielding the dangers of the sun so they can escape their island prison and reunite with their lover from the times before Earthfall.
Overview
Shades of Blood is a vampire-themed adventure path set in the mysterious remnants of ancient Azlant. When a column of shadow erupts from the sea and washes across the sky, dimming the sun and unleashing shadowy monsters, you’re recruited as research assistants to investigate this supernatural phenomenon. What begins as academic research quickly becomes a desperate race to stop an ancient vampire from using Azlanti magical technology to permanently shroud the world in darkness.
What to Expect
- Vampire Horror: Face the undead and their dark machinations
- Ancient Azlant: Explore ruined Azlanti prisons and magical technology
- Investigation & Discovery: Uncover the truth behind the shadow column
- Rising Stakes: From research assistants to saviors of the world
- Shadowy Threats: Battle creatures born from unnatural darkness
- Race Against Time: Stop the vampires before the sun is lost forever
Perfect For
This campaign is ideal for players who enjoy:
- Horror themes and vampire stories
- Investigation and mystery-solving
- Exploring ancient civilizations and lost technology
- Starting at level 1 and building to epic confrontations
- Dark atmosphere with high stakes
- Mix of combat, exploration, and problem-solving
Campaign Structure
The adventure unfolds across three interconnected books:
- Thirst for Blood (Levels 1-3) - Initial investigation and discovery
- The Broken Palace (Levels 4-7) - Deep into the vampire conspiracy
- Part 3 (Levels 8-10) - Final confrontation to save the sun
What Makes This Campaign Special
- Unique vampire-focused storyline in Pathfinder 2E
- Exploration of rarely-seen ancient Azlant
- Innovative use of Azlanti magical technology
- Dark atmosphere with genuine horror elements
- Escalating threat that affects the entire world
- New vampire lore and encounters
Content Warning
This campaign contains themes that may not be suitable for all players. Player consent is vital to a safe and fun experience for everyone.
Please discuss these themes with your group before beginning and modify descriptions as appropriate.
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