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Stolen Fate
Accepting Players

Stolen Fate

Not even destiny itself is safe when powerful forces seek to seize control of the future, and now it falls to a band of heroes selected by the power of a magical Harrow deck to step in and ensure that fate is not stolen from the world! Already noteworthy in their own right, this new band of adventurers finds themselves quickly swept up in a race to gather and control the scattered cards of a powerful, mysterious artifact tied to the destinies of all who live on Golarion. It's a race that must be won, for to lose means all possible futures fade save for one—a stolen fate meant to bring power to a very select few and leave the rest of reality in ruin!

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High Level Artifact Reality Epic Harrow Fate

Overview

Stolen Fate is an epic high-level adventure path centered around the legendary Deck of Destiny—a mysterious artifact whose scattered cards hold reality-altering power. As high-level heroes, you’ll race against time and rival factions to gather these powerful cards before they fall into the wrong hands. This globe-spanning quest will test your abilities to their limits as you face cosmic threats and make choices that could reshape the very fabric of reality.

What to Expect

  • High-Level Epic Play: Start at level 11, reach mythic level 20
  • Artifact Hunt: Race to collect the scattered Deck of Destiny cards
  • Reality-Altering Stakes: Control fate itself
  • Global Adventure: Travel across Golarion and beyond
  • Rival Factions: Compete with others seeking the cards
  • Harrow Themes: Deep connection to Varisian fortune-telling magic
  • World-Changing Consequences: Your choices reshape reality

Perfect For

This campaign is ideal for players who enjoy:

  • High-level play with powerful abilities
  • Artifact-hunting and collection quests
  • Reality-bending magic and cosmic threats
  • Globe-spanning adventures
  • Racing against rival groups
  • Epic stakes affecting all of Golarion
  • Harrow and fortune-telling themes

Campaign Structure

The adventure unfolds across three epic books:

  1. Part 1 (Levels 11-13) - Discovery and the hunt begins
  2. Part 2 (Levels 14-17) - Global search and rival confrontations
  3. Part 3 (Levels 18-20) - Final cards and reality-altering climax

What Makes This Campaign Special

  • Rare high-level adventure path (levels 11-20)
  • Unique artifact collection mechanic
  • Reality and fate manipulation themes
  • Connection to Harrow deck lore
  • Globe-spanning scope
  • Epic confrontations with reality-warping powers
  • Meaningful choices with cosmic consequences
  • Perfect for experienced players seeking high-level play
Level Range
11-20
Session Length
3-4 hours
Players
4-6
Type
Adventure Path
Parts
3
Publisher
Paizo

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